Every of those falls into one among two classes of map. There may be the “medical” selection, as Reisdorf calls it, which follows the extra conventional format of a three-lane design, the place gamers primarily contest a number of essential junctures or chokepoints across the central avenue and its two peripheral routes. Whereas the lanes should not equivalent, they’re usually roughly symmetrical, affording the identical benefits to 1 aspect as the opposite. Veteran gamers can nearly instinctively anticipate how their opponents will transfer on these maps, one thing that reduces the randomness of firefights and favors ability. That is the framework that shapes maps used for aggressive circuits, just like the skilled Name of Obligation League.
https://www.washingtonpost.com/video-games/2021/11/03/call-duty-vanguard-maps-creation/?utm_source=rss&utm_medium=referral&utm_campaign=wp_business | Name of Obligation: Vanguard maps, from thought to execution