Games

Bridge of Spirits’ Final Boss Should Be An Important Lesson For Ember Lab

It’s onerous to imagine that Kena: Bridge of Spirits is Ember Lab’s debut recreation. The visuals are breathtaking, the fight feels nice, and the boss battles are distinctive and assorted. Exploration is a ton of enjoyable, too, as it’s onerous to not get excited when discovering a Rot or a classy new hat for the lovely creatures to put on. With just some low body fee cutscenes and stiff climbing animations serving as giveaways, it’s straightforward to be fooled into considering that Kena: Bridge of Spirits is an enormous finances, AAA recreation.

Kena: Bridge of Spirits has been praised by followers and critics alike for the way a lot it resembles old skool video games like Zelda, because it actually looks like one thing from one other period. For essentially the most half, this wave of nostalgia is nice, because it looks like a modernized model of the classics that many players have been raised on. Nonetheless, Kena: Bridge of Spirits’ old skool model does grow to be a detriment in its ultimate moments. The final boss combat drops the difficult-but-fair method seen within the recreation’s different encounters, turning into a drawn-out combat that’s memorable for all of the incorrect causes.

RELATED: Other Games Can Learn from Kena: Bridge of Spirits’ Photo Mode

The Many Points With Kena’s Corrupt Rot God Boss Battle

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After Kena defeats Toshi in a well-crafted boss encounter, gamers are stunned by the “true” ultimate boss of Kena. The Corrupted Rot God is huge, boasting an intimidating design. Earlier than lengthy, gamers ought to catch on to the mechanics of the combat, which sees them destroying purple weak factors on the Rot God’s limbs. Whereas there’s a good number of assaults to dodge, the primary section is definitely doable, and earlier than lengthy gamers shall be shifting onto the subsequent a part of the battle.

Nonetheless, as a substitute of continuous to combat the Rot God, Kena: Bridge of Spirits gamers shall be teleported right into a gauntlet space the place they should tackle waves of enemies. Whereas this is able to usually be difficult, the truth that Toshi had taken Kena’s Rot previous to this battle makes it far more durable. Particular assaults are off limits, with gamers restricted to their bow, employees, and sprint. Contemplating that gamers must tackle a big Picket Knight that served as a boss combat earlier within the recreation, with no talents and no therapeutic choices, it is a bit a lot. Even on Kena‘s lower difficulties, gamers will possible die right here not less than as soon as, revealing the deadly flaw of the Rot God’s design.

Very like in older video games, there aren’t any checkpoints to be seen regardless of the size of the encounter. Kena: Bridge of Spirits players must get via a complete ten-minute boss combat, which is undoubtedly essentially the most tough within the recreation, with out dying as soon as. If gamers do survive the enemy gauntlet, they should take out extra weak factors on the god itself, and they’ll then be thrust right into a platforming part. This may be the proper place for a checkpoint, however one doesn’t come. As a substitute, gamers are thrust again into the boss area for a ultimate section that works in another way than the others – with no warning given of the approaching change.

Make no mistake, problem in video video games is a superb factor. Video games like Dark Souls have confirmed this, with multi-phase boss battles being honest and enjoyable. Nonetheless, these encounters don’t final 10 minutes, with many Souls bosses capable of be overwhelmed in a short time with sufficient observe. In Kena: Bridge of Spirits, the Rot God encounter will all the time be overly lengthy, and it’ll all the time really feel unfair when gamers are despatched again to the very starting. Whereas the idea of splitting Kena from her Rot allies is nice from a narrative perspective, the size of the combat makes this poorly timed. Reclaiming the Rot via the enemy gauntlet and platforming sections ought to really feel like a triumphant second, however with gamers having their rot actions drained immediately as soon as they hop again into the world, these moments really feel pointless.

This all turns into extra irritating as a result of Rot God’s seize assault, which takes practically all of Kena’s well being. This seize seems to be identical to one other transfer, which suggests it’s extremely onerous to foretell and dodge, resulting in frustration if gamers are hit by it. Kena: Bridge of Spirts’ Master difficulty provides to the issues with the boss’s design, as Kena does much less harm and enemies are extra aggressive. She additionally takes extra harm, that means that the enemy gauntlet that comes after the primary section is brutally difficult. Additional, on Grasp, gamers must good parry an enemy to cost their Rot assaults within the ultimate section as a substitute of simply defeating foes like on the opposite difficulties. That is one thing that the majority won’t know to do on their first strive – guaranteeing dying and one more replay.

RELATED: Kena: Bridge of Spirits – How to Destroy a Mage with its Own Bomb (Return to Sender Trophy)

What Kena’s Corrupt Rot God Boss Battle Ought to Educate Ember Lab

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For all its flaws, there’s a good boss combat beneath this unfair Rot God battle. As such, the combat and the various points that gamers are having with it needs to be a superb lesson for Ember Lab to remember when designing its subsequent recreation. The obvious of those classes is that, if a combat goes to be so long as the Rot God, checkpoints needs to be necessary. In any case, placing gamers via a grueling battle like this one is just not difficult, however unfair. One option to fix this Kena: Bridge of Spirits problem is so as to add a checkpoint as soon as gamers full the enemy gauntlet, and one other after the platforming space. This manner, they’re rewarded for getting via one full part of the battle.

Another choice could be to take away these sections fully. Kena might as a substitute gather her Rot after every time she knocks down the Corrupt Rot God, with some coming again to her after every section. Multi-phase battles make sense and might work properly, however gamers ought to get via these phases in fast succession. Sekiro: Shadows Die Twice’s Isshin the Sword Saint is an ideal instance of this. Gamers want to finish a number of phases that check their mastery of each mechanic, however these phases are available in fast succession. They aren’t damaged up by lengthy fights with small enemies, with gamers centered fully on the boss itself. If every Rot God section occurred back-to-back like Isshin, the combat could be faster and fairer.

Different small enhancements might be made to the encounter as properly. For starters, refining the Rot God seize assault to make it extra apparent could be an enormous plus. One other smart change would see the temporary run faraway from the beginning of the combat. Whereas that is solely about fifteen seconds lengthy, the time wasted on these jogs will begin to add up since many gamers should retry the combat a number of instances. One more repair would see not less than one Rot action carrying over after gamers decide up a bunch of Rot from the gauntlets, as not with the ability to heal immediately as soon as getting again to the primary combat could be annoying. Lastly, a greater indicator that gamers should take away spears within the ultimate section would assist, which might be so simple as zooming in on them through a short cutscene.

There’s loads to understand about Kena Bridge of Spirits’ acting, music, and its core gameplay mechanics. Ember Lab crafted a really spectacular recreation, particularly since Kena is the animation studio’s first foray on this medium. Nonetheless, no recreation is ideal, and Kena’s Corrupt Rot God boss is an instance of that. Standing out as a result of high quality of the opposite boss battles, and an outdated method to multi-phase encounters, it’s a clear instance of what to not do going ahead. Some issues are higher left prior to now, and 10-minute battles with no checkpoints is definitely one among them. No matter Ember Lab makes subsequent, it wants to make sure that its final boss is simply as well-crafted as the remainder of the sport.

Kena: Bridge of Spirits is obtainable now on PC, PS4, and PS5.

MORE: 5 Things We Loved About Kena (& 5 Things We Don’t)


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https://gamerant.com/kena-bridge-of-spirits-final-boss-rot-god-bad-lesson-future/ | Bridge of Spirits’ Closing Boss Ought to Be An Necessary Lesson For Ember Lab

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