Breath of the Wild 2 should reintroduce Musical Mechanics to the series

Music mechanics have been a longstanding staple of The Legend of Zelda, but BOTW has been missing them, meaning it’s time for them to return in the sequel.
There is no shortage of speculation about the The Legend of Zelda Breath of the Wild online sequel. Some thought the story would involve players take control of ganondorf for the first time, while others have fixed on the key abilities being teased will be added to Link’s arsenal. Although there are many great theories about what is to come, one classic Zelda mechanic should return to the sequel that was absent from the original Switch title: playable music.
Music associated with The Legend of Zelda since the early days on the NES. Even at the time, it featured groundbreaking tracks, so it made sense for Link to start using instruments so players could enjoy the franchise’s music first-hand. While Zelda best known iconically for Ocarina of Time, Link played music right from the first game with the flute found in the fifth dungeon. In fact, most of the mainstream Zelda the title has some kind of musical mechanism, but they are significantly absent Breath of the Wild – something will change with the sequel.
Bringing music back to Breath of the Wild 2
On some levels, it makes sense that Breath of the Wild will do away with the classic music mechanics of the franchise to focus on the new things it brings, such as rock climbing and powerful physics engines. Naturally, it also makes sense that Link wouldn’t spend his time learning a new instrument when he needed to finish. Calamity Ganon reigns over Hyrule, but it seems the game was missing something when all was said and done.
Breath of the Wildmusic of in general has been criticized by some as flawed, as it does not have the well-choreographed numbers like previous titles. However, the broken nature of its music is part of the problem; As Link goes on a journey through the destroyed ruins of Hyrule, the game feels good to have a far-reaching score. All in all, the whole experience felt a bit sadder than Zelda title, so giving Link an ocarina, flute, or harp probably injects too much good into a story that doesn’t need it because joy is found in other realms.
All of those factors are proof enough of the original Breath of the Wild It was right not to introduce a playable instrument for Link, but with the sequel, maybe it’s time for him to take up the hobby again. While very little is known about the sequel’s story, it looks like it will go in a darker direction than the original, similar to how Majora’s mask is a darker formula put by Ocarina of Time. If that’s the case, then an instrument can also have darker connotations, with each time Link uses it a chilling moment similar to Majora’s maskSong of healing.
As mentioned above, Breath of the Wild was gloomy according to the tone of it, so giving Link such lightness whenever he needed it might have messed up the feeling Nintendo was aiming for. If Breath of the Wild 2 will get darker, so it might be nice to give players the ability to play an instrument when they need a break from doom and gloom. Whether it is used as a macabre narrative rhythm or a symbol of hope, Breath of the Wild 2 would benefit from getting the music back into the hands of its protagonist, as it is a Zelda the main element that connects the game with the player on an emotional level.
Nameless person Legend of Zelda: Breath of the Wild A sequel is currently in development for the Nintendo Switch.
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