Breath of the Wild 2 should look at The Witcher 3 to expand crafting

When considering those changes The Legend of Zelda: Breath of the Wild brought the franchise, it’s easy to see how different it is when compared to its predecessors. In this moment, Breath of the Wild still feel like a Legend of Zelda The game and many of the characters fans know are present, but its overall approach to gameplay is unique compared to its predecessors. Dungeons and puzzles are changed, and while still an important part of the game, they are not necessary. Designed by, Breath of the Wild uses a nonlinear approach that complements its world, but allows other mechanical differences to be highlighted if the player focuses on them.

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One thing this affects is the crafting Breath of the Wild use. Although not completely new, as the upgrades and materials are already in Legend of Zelda before the approach is used in Breath of the Wild is deeper. Crafting is something that can directly affect gameplay and if invested in will become an invaluable asset as the player travels through Hyrule. Focus on elixirs and crafting food items that provide various benefits to Inner Links Breath of the Wild and like the enemy will return Breath of the Wild 2, crafting is something the sequel should also expand on.


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Crafting in Breath of the Wild 2


Z logo with Master Sword from The Legend of Zelda series with Link climbing a cliff in the periphery of the image.

A great way for Breath of the Wild to do this is inspired by the mechanics used in The Witcher 3: Wild Hunt. Like with Breath of the Wild, made in The Witcher 3 can be optional but still provide an invaluable resource for the player. Although this is mainly related to the usefulness of items like elixirs, and oil it also applies to armor and weapons. This is something that The Witcher 3 It’s been more than Breath of the Wild. Instead of being limited to consumables, players in The Witcher video games can craft their gear, scouring the world for recipes for specific armor and weapons as they play.


Crafting can go as deep as The Witcher 3there can be a lot to ask Breath of the Wild 2, but it’s still something to be considered for the game. Crafting for the first time Breath of the Wild, while useful, can feel shallow when compared to other franchises. Weapons need to be searched around the world rather than being made by players, which can do Breath of the Wild feel limited.

Instead, by giving the player the option to craft more than food and wine, finding recipes can be used to make meat Breath of the Wild 2of the map and encourage players to explore with similar abilities collect all the Korok . seeds and complete the temple. In turn, this could develop the original’s non-linear gameplay approach even further.


That would be a big change, but in the game’s sequel, it’s a fairly new approach to Legend of Zelda franchise, it can be a good one. Breath of the Wild 2 will probably build on a lot of platforms Breath of the Wild provided and can even replay previous features, like music mechanics in Legend of Zelda series. Expand it further by implementing a richer crafting mechanic, and rewarding players for the time they spend in the game just feels like a natural evolution for Breath of the Wild 2.

The implementation of deeper crafting also has more advantages than disadvantages. While nothing can potentially be added if it hasn’t already been done, given its level of development, crafting can still be an important part of development. Breath of the Wild 2 in post-release updates. It can allow players to apply the knowledge they have already gathered and allow them to discover what more the world in Breath of the Wild 2 may have to offer, helping to build an end game experience.


Nameless person Legend of Zelda: Breath of the Wild A sequel is currently in development for the Nintendo Switch.

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