Book of Travels developer Might and Delight released short tidbits about Book of Travels a few months before the game’s early access launch. honorable. The team mainly focuses on selling “tiny” multiplayer online role-playing game mechanics and mission systems. Three months later and it seems not everyone is a fan of the slow-paced fight and its progression.
The Swedish indie developer addressed these concerns in a recent interview with GameDeveloper.com.
Creative Director Jakob Tuchten said: “We’ve always liked the idea that the moment before a fight is more, if not more important, than the actual battle. “Evaluating your opponent’s strength, weighing the odds and being prepared is part of that.”
“Honestly, we’re not quite there yet. This feature needs more love and refinement, but it shows promise,” he added. “The time section is particularly appealing to us – there are many different players that showcase their personalities through how willing they are to play with the odds. A young adventurer can strike quickly, swarming with low-probability attacks, while a methodical warrior can wait until they have an 80 percent chance. It’s roleplaying through combat. ”
As for the slow progression, Tuchten says that’s exactly how they envisioned the game from the start.
“We intentionally made this a ‘slow’ game loop because we wanted to signal that the journey and preparation are more important than the finish or the usage,” he explains. skills are granted upon leveling up and cannot be used with auto-regen. When it comes to participation, we’re asking a lot of players about this. They’re required to go through. many, many steps to getting a boost like this compared to other games.We just have to stand by our vision and hope that the players will see the charm in the struggle and the journey. program, as we did.”
He also mentioned other aspects of gameplay and combat, including risk and reward, how it is better to prepare tea and other items in advance before doing any real fight and Unique combat interface of the game. You can watch the short but informative interview here.
“We intentionally made this a ‘slow’ game loop because we wanted to signal that the journey and preparation are more important than the finish or usage.”
Creative Director Jakob Tuchten spoke with https://t.co/27VIC4VAl5 About fighting in the Book of Travels: https://t.co/iVZPrIblSC
– MightAndDelight (@MightAndDelight) December 2, 2021
https://mmos.com/news/book-of-travels-creative-director-talks-about-deliberately-making-combat-and-progression-slow Book Of Travels Creative Director is about deliberately slowing down teamfights and progress