Blade & Soul’s Unreal Engine 4 Update Launching On September 8th


Blade & Soul’s long-awaited Unreal Engine 4 replace is lastly getting a launch date, hitting Europe and America on September Eighth. The replace would not simply deliver the MMO to a brand new engine, but additionally introduces new methods, a brand new class and extra when it launches.

Introduced through Twitter (and press launch) this morning, the replace not solely sees a graphical improve over Unreal Engine 3, but additionally brings many new optimizations to not simply the efficiency of the MMO, but additionally to the sport’s community. Moreover, gamers can look forward to finding new methods when the replace hits in September, such adjustments to the fight UI and extra.

However one of many extra vital additions with Unreal Engine 4 is the arrival of the 14th playable class, Twin Blade. The category does precisely because the title suggests: wields two blades in fight. 

By way of the Unreal Engine 4 upgrade site

“The 14th class coming to Blade & Soul is a grasp of twin wielding. They embody lightning pace, devastating assaults, and flashy fight. The fun of this distinctive swordfighter is present in pushing their limits, perfecting their fight, and risking their life for the fun of bettering their expertise and honing the sting of their blades. They dwell by the mantra: the perfect protection is an efficient offense.”

You possibly can try the brand new class within the embed above. You possibly can study extra about Blade & Soul’s replace on the official website. For individuals who need to see the replace in motion forward of the September Eighth launch, NCSOFT shall be internet hosting a Twitch stream exhibiting it off on August twenty sixth at 11am PDT/2pm EDT. | Blade & Soul’s Unreal Engine 4 Replace Launching On September Eighth


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