Big Cheese Studio Talks Shelter DLC, New Plot Points, and Fresh Mechanics
When Polish developer Large Cheese Studio launched Cooking Simulator in 2019, it provided followers of each the culinary arts and chaotic physics-based games such as Surgeon Simulator one thing to sink their enamel into. The sport opens itself as much as the identical form of wacky hijinks because the aforementioned Surgeon Simulator, however with sufficient realism that followers can genuinely attempt to cook dinner a wide range of recipes. Its DLC up to now has targeted on increasing the model with a bakery, a pizzeria, and a crossover with the televised exhibits of Meals Community, however now Cooking Simulator is dipping into new territory with the post-apocalyptic “Shelter” DLC.
Recreation Rant spoke with Large Cheese Studio recreation designer Szymon Junde and advertising specialist Tomasz Mysko about Cooking Simulator‘s Shelter DLC and what followers can count on from its distinctive twist on the system. Interview has been edited for readability and brevity.
Q: What has been your favourite a part of the event of Cooking Simulator?
Junde: Being an enormous cooking fanatic myself, engaged on Cooking Simulator has been an awesome journey for me. I like mastering new recipes, studying new sorts of delicacies from everywhere in the world, after which translating my experiences into the sport. Sharing my real-life ardour with so many gamers is the most effective a part of this challenge.
Q: What are a few of your favourite recipes to make in Cooking Simulator and its DLC?
Junde: If I had to decide on just one, I feel I’d go for the pizzas from our earlier enlargement. We’ve been receiving messages from individuals who have been in a position to bake some amazing homemade pizzas utilizing our recipes for doughs and sauces. One in all our largest challenges is discovering the proper stability between realism whereas nonetheless maintaining the sport enjoyable, so studying these messages was actually satisfying!
Q: Why did you determine to depart from the standard kitchen kinds for Shelter?
Junde: We simply needed to experiment with a very new setting. Two earlier expansions have been targeted on together with utterly new mechanics and gameplay concepts, however their setting was nonetheless fairly common. A pizzeria and a confectionery seem like obvious choices for increasing a cooking recreation. In Shelter, we needed to return to the traditional cooking mechanics and give attention to creating an attention-grabbing world and immersive plot.
Q: In what methods did you may have extra freedom in growing mutated elements for the upcoming DLC?
Junde: The Put up-apocalyptic setting offered an awesome alternative for introducing uncanny mutated food products, ready utilizing unconventional culinary options. Once we take into consideration mutated meals I consider we regularly see them as unhealthy and gross. We actually needed to have a look at the post-apocalyptic setting as an opportunity to introduce nutritious and attractive wanting meals merchandise with attention-grabbing shapes, glowing components and vibrant colors.
As for the recipes, we couldn’t rely an excessive amount of on the real-world prepper kitchen. It’s simply too easy and targeted primarily on high-carbohydrate meals. That’s why we began to search for inspirations elsewhere. It turned out that Turkish delicacies typically using grills and skewer-based dishes was an awesome match for this setting. You may verify that out within the newest trailer for the sport.
Q: Did Bethesda’s Fallout collection have any impression on Shelter’s growth? If that’s the case, how?
Junde: Sure, undoubtedly. Most of us right here at Large Cheese Studio are followers of this franchise. I feel it’s laborious to think about a online game set in a post-apocalyptic world that hasn’t been influenced by the Fallout series at the least a tiny bit. Nonetheless, there are much more sources of inspiration for Shelter. For instance, the huge desert wastelands of Mad Max had the largest affect on the brand new surroundings. The teal-and-orange colour palette of scorched soil and blue skies above have been the look we began to goal for with the floor world.
Q: How will Cooking Simulator: Shelter enhance upon what you completed in earlier DLCs?
Junde: Shelter is a superb alternative for us to broaden the sport in methods we haven’t thought of earlier than. This would be the first time we’ll be together with an precise plot, and we hope to inform an attractive story with this enlargement. Mechanics corresponding to hunting and growing food are one thing folks don’t count on when they consider Cooking Simulator, however I consider these gameplay components will develop into an awesome addition. Aside from that, the brand new surroundings with numerous detailed fashions and attention-grabbing meals merchandise are one thing we’re actually happy with!
Q: What’s the participant’s objective on this nuclear wasteland narrative?
Junde: We don’t wish to spoil an excessive amount of of the story, however in the event you’ve seen the teaser you’ll know that our most important objective [as the player] might be finding our lost family. After a protracted journey we bump into a well-preserved shelter and an deserted communications heart close by. The radio towers could possibly be used to contact our household, nonetheless early on it seems the radio towers are closely broken and we’ll want some assist from the locals to revive them. We’ll want to realize their belief and gratitude first – that’s the place our cooking expertise are available.
Q: Why did you determine to let gamers depart the kitchen to hunt for provides in Shelter?
Junde: Shelter’s plot is all about surviving in the wastelands, staying resourceful and making essentially the most out of inauspicious conditions. It wouldn’t actually make sense to maintain the system recognized from the bottom recreation the place meals is simply laying round and the participant must click on on it to buy.
Mysko: I feel it’s price clarifying that Shelter is not going to be an open world recreation. Gathering meals will happen in a restricted area. We will develop crops within the underground farm and harvest meat from the shed above which serves as a hunting range for mutants. There are different merchandise out there as effectively however these must be delivered to our shelter by the caravan.
Q: What number of sorts of creatures will gamers be capable to hunt within the wild?
Junde: There might be three sorts of mutants: Rats, which run around quickly and might populate the realm fairly quick. Armadillos, that are a bit more durable and more durable to hunt. Lastly, within the later a part of the sport, there may also be a possibility to hunt vultures.
Q: What would be the most difficult half for gamers in Shelter?
Junde: We didn’t goal to make Shelter more difficult than the base game. We simply needed to carry what folks liked essentially the most about Cooking Simulator into a brand new setting. I’m certain that some folks may be shocked with the brand new mechanics corresponding to capturing and rising meals, however in the event you’ve loved Cooking Simulator, you’re going to love Shelter as effectively.
Q: Are there any plans for Cooking Simulator past the Shelter DLC?
Mysko: Cooking Simulator is a really profitable title and we strongly consider that there are various extra methods we will nonetheless broaden this superior franchise. We’ve got tons of plans that I’m certain will make lots of people excited!
Q: The rest you want so as to add that we’ve not touched on?
Mysko: The humorous factor is that we introduced Shelter on April 1, 2021 to tease folks and permit them to invest. In the previous few months we’ve had an opportunity to stream the sport on Twitch, write a couple of devlogs, launch a brand new trailer, and share numerous screenshots and memes on social media. So to all of the people who find themselves nonetheless doubting: Shelter is coming! Prior to you suppose.
Cooking Simulator is on the market now on Cellular, PC, PS4, Swap, and Xbox One. Its Shelter DLC is presently in growth.
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