PlayStation Vita was ahead of its time. Back in 2011/2012 when it came out, handheld gaming and console gaming were largely separate entities, and the Vita beat the two together in breathtaking style, promising the ability to play different games. console games Not discovered yet on the road. Technology is great. We have unique console-level experiences in the palm of our hand. The remote play feature (also ahead of its time) added another convenience to what the Vita could do. Vita is already a PlayStation in your hands. Vita is an extension of your console. Vita is life.
But the Vita was also a radical idea launched for a gaming market that was clearly not ready for it, subject to too many costly hurdles such as proprietary memory and lack of full Sony support and support. by the time. Developer interest in the platform has dwindled. Sony’s interest in the platform has dwindled. And public interest — saving the hard-to-die “Vita lifeguards” — in the background has waned. Vita, which means life, is dead.
Nintendo Switch changed the game
But elsewhere, work continued, developing the idea of bridging the gap between console and handheld. Sony may have been ahead of its time with the Vita, but if any company can make ideas like crazy delicious, it really is Nintendo. After all, let’s see how Nintendo normalized the motion control era with the Wii, effects we still see to this day. Sony couldn’t make a “console game on the go” with Vita sticks, but the Marios changed the rules of the game in 2017 with the Switch.
Honestly, when the Nintendo Switch was first announced, I scoffed at the idea. “Pfft, Vita did it first,” I mutter to all the excited Nintendo fanboys. But it was simply my own bitterness at the Vita’s failures, when watching a platform where I wanted to see flounders thrive. Nintendo took the idea and perfected it. A handheld combo console. A device that lives somewhere, can adapt perfectly to any situation. Sure, it’s not the most powerful device on the market, but that hasn’t stopped it from selling exceptionally well, becoming a gaming staple in many homes. It’s also great for lounging on the couch and playing on a big TV, as well as taking it with you on the go for quick gaming sessions away from home.
Suddenly, the line between console gaming and handheld gaming is blurred. And that sparks even more ideas as the rest of the gaming industry reacts.
Today, we saw pre-orders go live for Valve’s Steam Deck, which is actually a high-priced handheld PC that looks like the next evolution of the SEGA Game Gear. The Steam Deck allows you to play your Steam library on a handheld device, with the ability to connect to a TV to use it as a “home console” and even as an open platform with loads of hidden capabilities, like allowing players to install windows and run Xbox Game Pass.
Again, the idea is to be a bridge of console (or in this case, PC) gaming in a format accessible on the go that was hard to imagine when the Vita came out 10 years ago. Although Vita promises “console-level” experiences, it still has a distinct library of games that are effectively “smaller” versions of their big console brothers. There’s still a clear line between console and handheld, places where handhelds simply can’t go. Now, however? That line is gone. Between Nintendo Switch and Steam Deck, console/PC gaming and handheld gaming have become one and the same.
Even Microsoft is exploring beyond the confines of home consoles in many ways, perhaps not with an obvious handheld (yet), but names like Game Pass and Xbox Cloud Gaming are doing so much to give anyone access to the console experience anywhere.
And yet, with the PS5, Sony feels like it’s gone in the opposite direction in so many ways. The console itself is bigger than ever and harder to transport. It wouldn’t even be suitable for things like The case of GAEMS, which previously offered at least some degree of portability for the PS4. It still has remote play functionality and PlayStation Now and PC ports of its games, but for the big players in the gaming space, Sony feels least concerned about expanding the gaming experience. Go beyond your control panel in accessible ways.
What a PS Vita 2 needs to succeed
But Sony was one of the first. We will not forget PlayStation Vita, has collected information so that the Switch and Steam Deck will walk and run. Vita, which means life, may now be a decades-old relic of the industry, but it proves that Sony has the skills it takes to make a quality handheld. And with the continuous improvement of the concept of connecting console/PC and handheld gaming experiences, Sony now has a clearer blueprint than ever for what can go into a PS. Great Vita 2.
Exactly what it looks like, I’m not sure. But the main selling point of the Switch and the Steam Deck is that they are not separate ecosystems. There is no Game Library mounted on the Switch compared to the Switch for handhelds. Everything is the same. The Steam Deck is actually a handheld gaming PC with access to your existing Steam library. Even beyond handhelds, one of the biggest aspects of the new generation of consoles is backwards compatibility with your existing game libraries.
For the PS Vita 2 to succeed, Sony needed to consider the best way to connect the handheld to your PSN account and allow you to access the multitude of games and content you already own. That’s why everyone uses the Steam Deck. It is simply a device that allows them a new way to play their content, not a whole new ecosystem. It’s much easier to sell hardware when you can tell potential buyers that they’ve got a ready-made library of games at their fingertips. Developer support for the hardware is also higher since it is not a dedicated and isolated platform. This piece of support is imperative to the success of a potential Vita successor. A PlayStation console gaming Vita with automatic continuous developer support from the start.
The biggest hurdle here is the fact that Sony isn’t capable of making a handheld powerful enough to run PS5 games (and if they did, that would be very expensive!) So we’re having to. face some potential problems. But this is where you can really start looking to the Switch and Steam Deck for answers. A limited number of third-party Switch games that are not possible on base hardware run through cloud streaming. The Steam Deck probably won’t run PC games at extremely high settings, but you pay a small price to take those games anywhere, and you always have a computer on standby if you want to step up the quality.
Somewhere in here is the perfect blueprint for Sony and PS Vita 2. Perhaps Sony could even look to Microsoft or Stadia for the answer. While PS5 games may not be available in handheld format (except via Remote Streaming/Cloud Streaming), PS Vita 2 could play a strategic role in the future where Sony could available for PlayStation Now and the future of its cloud streaming services? Maybe Netflix cooperation rumors may also play a role. But it needs to bridge the gap between handheld gaming and home gaming seamlessly.
No problem, I think two things are true. The first is that there’s plenty of room for Sony to rediscover entering the handheld market once again. Demand for quality gaming experiences on the go. The second is that although there is room for PS Vita 2, it must have the right strategy and meet the right needs for PlayStation gamers. An isolated ecosystem has the potential to kill a handset when it fails to attract developer support and then fails to attract an audience because of a lack of libraries. So it needs to become a game addition and not an entirely new platform, or else we’ll only see it wither as Sony grows weary of trying to support it. it, buyers are wary of buying it and third parties are not. t want to develop for it.
The Nintendo Switch and Steam Deck not only showcased handheld gaming, but also showed people’s desire to be able to play their console and PC games on the go. The time is now 03:09 Sony. It’s time for a truly portable PlayStation; new era of “PlayStation Portable”. PS Vita 2.
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