Astria Ascending caught our consideration when it was unveiled in March for its beautiful hand-drawn visuals. French-Canadian developer Artisan Studios, who created the Tremendous Neptunia RPG, enlisted loads of JRPG expertise to assist them create the sport.
The story is written by Kazushige Nojima, greatest identified for his work on the Ultimate Fantasy sequence, spanning from VII all the way in which to immediately with XV and VII Remake. Composer Hitoshi Sakimoto, who supplied memorable scores for Ultimate Fantasy XII, Vagrant Story, and Valkyria Chronicles, is behind the music. Whereas the artwork comes from Akihiko Yoshida, the primary character designer on Nier: Automata and Bravely Default, and Hideo Minaba, who was a major artwork lead on Ultimate Fantasy Techniques and Ultimate Fantasy’s IX and XIV.
The RPG’s magnificence and thrilling expertise communicate for themselves, however how does it play? With nearly a month out from launch, Alex Stadnik and I just lately went hands-on with the sport to search out out, taking part in via its first few hours. It is actually taking loads of cues from Sq. Enix’s Bravely Default sequence, placing an emphasis on utilizing your turns properly, maximizing the potential of your occasion members’ job talents, and having elemental strengths and weaknesses integral to your success.
Be part of us within the newest New Gameplay as we dissect how that works to Astria Ascending’s benefit, whereas we additionally focus on what we discover promising and the place we’ve issues. Get able to see some dungeons, turn-based fight, and an enormous boss combat for good measure!
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https://www.gameinformer.com/new-gameplay-today/new-gameplay-today/2021/08/23/astria-ascending-new-gameplay-today | Astria Ascending | New Gameplay As we speak