Assassin’s Creed Valhalla Developers Explain How Missile Reversal Works

Eivor has a lot of abilities in Assassin’s Creed Valhalla, but there’s no fun way to reverse the missile, allowing you to recoil arrows (and other projectiles) from the air to fire them back at your enemies. The developers at Ubisoft are lifting the curtain on game making in a series of developer blogs, and today that means an analysis of how rocket reverse is done.

There are a lot of very interesting clips about ragdolling enemies, but the blog also provides an insight into how a small feature like this is implemented. Basically, the game keeps track of whether Eivor was hit, whether the projectile was aimed at Eivor, and how much of an impact it had.

Every time you press the parry button, the game checks if there is a bullet in the proper position. If it does, the incoming projectile is destroyed, a new projectile appears in Eivor’s hand, and it is then fired at the enemy it fired in the first place.

Of course, there’s more to it, but you can get the full details in Blog. Aside from all the ragdoll bits, one of the more interesting details is an initial bug where Eivor won’t throw a projectile, but the enemy turns back to the attacker.

Thumbnails on YouTube

Assassin’s Creed Infinity is the next important step for the chain open world game, and even without many details, it proved a controversial direction for longtime fans.

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