All Six Main Stats, Explained

When creating a personality in a tabletop RPG like Dungeons & Dragons, it is important to know what function that character will play within the social gathering. A part of that’s to do with class alternative, and tying into that’s what precisely a personality does — and does not do — skillfully.

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That is the place potential scores are available. These stats govern nearly the whole lot within the sport, from fight to magic to on a regular basis interactions with the social gathering and NPCs. Most gamers know that each class has one or two most important stats they depend on greater than others; for instance, Barbarians have high strength, Bards have excessive Charisma. Nonetheless, each character will discover themselves counting on each potential at one level or one other — for higher or worse. With that in thoughts, this is the whole lot gamers ought to know concerning the six most important stats, or potential scores, in Dungeons & Dragons.


dungeons and dragons bard DND elf

Most frequently, D&D gamers affiliate this stat with how deftly a personality can speak their approach out of bother or into an NPC’s mattress. Nonetheless, there’s much more to it than that. Charisma does govern one’s easy speaking talents, but it surely additionally describes a personality’s magnetism, creative aptitude, and basic likability.

Racial Bonuses

  • Tieflings: All acquire +2.
  • Dragonborn: All acquire +1.
  • Halflings: The Lightfoot subrace positive aspects +1.


Each casting class in D&D has a capability rating that governs their spell assault rolls and spell save DC. The particular potential that governs one’s magical prowess relies on the supply of their arcane talents, as mentioned under. Charisma serves as the first potential for the next lessons, who use it for spellcasting:

  • Bard: Artistically inclined people who thrive because the focal point, Bards use their charisma to affect others by means of their artwork — and to solid fantastical spells.
  • Sorcerer: Not like those that should examine to acquire magical ability, Sorcerers have innate magical power, and their potential to solid their spells depends on their potential to entry that particular one thing.
  • Paladin: These holy warriors typically should rally others to their trigger, and thus depend on their gravitas and magnetism.
  • Warlock: As their magic comes from a cut price with an unpredictable, highly effective being, Warlocks want tactful negotiating abilities with a view to acquire and maintain their energy.

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Talent Checks

When making a examine for any of the next abilities, gamers should add their Charisma modifier to their d20 roll. Relying on the general potential rating, that modifier could also be constructive or unfavourable, both rising or reducing the general final result. Charisma-governed abilities usually contain interactions with different characters.

  • Deception governs a personality’s potential to lie convincingly. These with excessive Charisma have a neater time promoting their tales.
  • Intimidation checks decide how effectively a personality can frighten or menace an NPC. With an honest roll and excessive Charisma modifier, even a Gnome could frighten an Orc.
  • Efficiency checks typically contain music, stage performace, or different Bardic persuasions. Greater Charisma means higher potential to captivate an viewers.
  • Persuasion is pretty self-explanatory; high-Charisma characters have a neater time swaying others with their phrases.


Half-orc D&D art

This stat’s major perform is to decide a personality’s most HP. Nonetheless, it could even be used as a saving throw in opposition to sure varieties of injury. Structure can be utilized to find out whether or not a personality resists being poisoned, or if an indignant NPC’s punch knocks them over.

Racial Bonuses

  • Dwarves: All subraces acquire +2.
  • Half-Orcs: All acquire +1.
  • Halfling: The Stout subrace positive aspects +1.
  • Gnomes: The Rock Gnome subrace positive aspects +1.

Figuring out HP

Each character determines their whole hit factors utilizing their hit die, which varies relying on one’s class. At first stage, a participant’s HP is the same as the highest worth on the hit die, plus their Structure modifier. With every level-up from that time onward, gamers will roll their hit die to find out what number of hit factors they’ll add to their pool of well being.


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Versus Energy, which is supposed to characterize brute power, Dexterity is a measure of stability, bodily precision, and agility. Low-Dexterity characters are clumsy and have a tough time transferring quietly; then again, high-Dexterity characters can pull off unimaginable feats of stealth or acrobatics. Monks, Fighters, Rangers, and Rogues all depend on Dexterity as their major potential.

Racial Bonuses

Talent Checks

  • Acrobatics ability checks contain feats of gymnastics or flexibility. Nimble characters could have a neater time leaping by means of treetops or balancing on a slim bridge.
  • Stealth governs sneaking and skulking within the shadows. Characters with excessive Dexterity are higher at going unnoticed; a most important cause that Dexterity is a Rogue’s primary stat.
  • Sleight of Hand entails close-up trickery and misdirection. Excessive-Dexterity characters could have a neater time selecting pockets and dishonest at playing cards — one more reason this stat is important for Rogues.

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Fight Mechanics

By way of fight situations, Dexterity’s major use is figuring out the participant’s armor class, or AC. By default, a personality’s AC is 10 + their Dexterity modifier. Thus, higher-Dexterity characters will likely be more durable to hit — though after all, the kind of armor worn impacts AC as effectively.

This stat additionally determines initiative, which corresponds to 1’s Dexterity modifier. Gamers should add (or subtract) this quantity from their Intiative roll to find out the place they fall within the order. Greater Dex means faster reflexes, and thus a higher probability of attacking first.


Lastly, Dexterity determines a personality’s assault bonus with ranged weapons. When making an assault or injury roll with a bow, crossbow, and so on., gamers should add their Dex modifier to the roll. A better rating on this stat means higher hand-eye coordination and accuracy, resulting in a greater probability of hitting one’s goal and a extra damaging strike. Ranged weapons embrace:

  • Bows
  • Crossbows
  • Blowguns
  • Slingshots
  • Thrown weapons

Dexterity can be used with finesse weapons, which permit gamers to decide on between Energy and Dex for his or her rolls. Finesse weapons embrace:

  • Daggers
  • Rapiers
  • Scimitars
  • Shortswords
  • Whips


Wizard DnD Casters

Usually confused with Knowledge, Intelligence measures a personality’s ebook studying. Does a participant character have a college schooling, or a dedication to a sure discipline of examine? If that’s the case, they doubtless have excessive Intelligence.

Racial Bonuses

  • Gnomes: All subraces get +2.
  • Tieflings: All get +1.
  • Elves: The Excessive Elf subrace positive aspects +1.


As Intelligence is the important thing trait of students, the lessons which earn their magical data by means of years of examine use it as their spellcasting potential:

  • Artificer: That is a class of magical inventors and innovators; as such, they want a robust grasp of each the idea and sensible purposes of magic and mechanics.
  • Wizard: A traditional casting class in RPGs in every single place, the Wizard positive aspects their data from years upon years of poring over historic tomes.

Talent Checks

Most Intelligence-governed abilities are topics that may be discovered by studying up on them; matters {that a} character may examine. Excessive-Intelligence characters know loads of info and are good at retaining data, and these ability checks permit them to make the most of that data. A DM may decide to provide a participant benefit if a selected examine entails a personality’s space of educational focus.

  • Arcana governs data of magic and mysticism, from particular spells to colleges of magic.
  • Historical past is pretty self-explanatory, and might vary from the political to the pure historical past of an space.
  • Investigation entails trying to find objects or clues. Such checks might contain looting an space, trying to find exits, or different conditions that decision for consideration to element.
  • Nature covers one’s data of natural world, and should inform a participant if it is suitable for eating a mushroom or if harmful animals may lurk in a cave.
  • Faith entails data of the gods, their worship, and their worshippers.


Dungeons and Dragons 5th edition Player's Handbook Barbarian art

Maybe essentially the most simple stat, Energy is a easy measure of a personality’s bodily prowess. It determines how a lot a personality can bench press, how arduous they’ll swing their battleaxe, or what number of tooth they’ll knock out with a punch. Barbarians, Fighters, and Paladins all depend on Energy as a major potential.

Racial Bonuses

  • Dragonborn: All get +2.
  • Dwarves: The Mountain Dwarf subrace positive aspects +2.
  • Half-Orcs: All acquire +2.

Talent Checks

Not like most potential scores, the Energy modifier solely applies to a single ability examine:

  • Athletics governs feats of bodily potential. Characters with excessive Energy are higher at scaling partitions, breaking down doorways, lifting heavy objects, and throwing chairs in tavern brawls.

Since Energy’s slim alternative for ability checks may be limiting, some DM’s might determine that different ability checks can fall below Energy, relying on the circumstances. For instance, a personality might use their bodily prowess to go an Intimidation examine; one other might use brute power to wrangle a wild boar into submission as an Animal Dealing with examine. Gamers are at all times free to make their case, as D&D rules often function more as guidelines than law. Bear in mind, although, the DM has ultimate say on home guidelines.

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Like Dexterity, a personality’s Energy modifier is used to find out their accuracy with sure weapons — this time, melee weapons. When making an assault or injury roll with any of the next, gamers should add their Energy modifier:

  • Golf equipment
  • Maces
  • Swords
  • Axes
  • Hammers
  • Many, many extra

As talked about above, Finesse weapons permit gamers to decide on whether or not to make use of their Energy or Dexterity modifier on their assault and injury rolls. See above for an inventory of those weapons.


Circle of the Moon Druid - Dungeons and Dragons

Intelligence and Knowledge each take care of data, however whereas Intelligence governs ebook smarts, Knowledge has extra to do with instinct, life expertise, and customary sense. Excessive-Knowledge characters might not know as many info or formulation, however their road smarts get them by means of sticky conditions. Along with the casting lessons under, Monks rely on Wisdom as a major potential of their builds.

Racial Bonuses

  • Dwarves: The Hill Dwarf subrace positive aspects +1.
  • Elves: The Wooden Elf subrace positive aspects +1.


Knowledge serves because the spellcasting potential for the next lessons:

  • Cleric: Counting on a better energy, Clerics acquire their spells from the knowledge of their gods. A deity’s understanding of the universe stretches past a mortal thoughts, however a Cleric can acquire glimpses to unleash divine magic.
  • Druid: The traditional energy of the pure world transcends what may be written down in books. Druids acquire this energy by means of observe and expertise quite than examine, studying to know and make the most of the knowledge that the bushes and animals have to supply.
  • Ranger: Like Druids, Rangers are deeply in tune with nature and all of the data it has to supply. As such, they’ve picked up a little bit of Druidic magic to assist their travels.

Talent Checks

  • Animal Dealing with determines a personality’s potential to calm, tame, and befriend animals. Excessive-Knowledge characters have a greater understanding of an animal’s disposition, and higher instinct on learn how to acquire their belief.
  • Medication checks contain therapeutic, in addition to figuring out the character and severity of an damage or ailment.
  • Perception checks are often used to inform whether or not or not an NPC is mendacity, or to attempt to discern their motivations. Excessive-Knowledge characters have higher instinct surrounding these items.
  • Notion is just like Perception, however entails one’s environment and atmosphere versus human interplay. A personality with excessive Knowledge is extra prone to discover one thing lurking within the shadows or an odd aura permeating the air.
  • Survival covers one’s potential to guard themselves from the weather. Avoiding frostbite, sunburn, heatstroke, or stepping right into a pit of snakes all might fall below Survival.

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