All changes coming to League’s 2022 preseason

New gadgets, dragons, and extra shocking adjustments are coming to League of Legends in 2022.

Beginning in November with the preseason, Riot shall be testing a collection of options. As a substitute of the same old overhaul or revamp, the preseason will enhance on foundations laid over the previous few years. 

“For this 12 months’s preseason, we’re sprucing issues up with our current programs, like gadgets, runes, and the basic rift,” Riot’s director of gameplay manufacturing Jeremy Lee said on Oct. 7.

Listed below are all of the proposed adjustments coming to League’s 2022 preseason.


Picture by way of Riot Video games

Riot plans so as to add new gadgets and make some changes to others within the 2022 preseason. This can embrace two new Mythic gadgets, according to Lee. The primary one is a support-tank merchandise that’s “excellent for champions that need to get aggressive and cost into the center of a struggle.” 

If you immobilize an enemy champion with this merchandise, all close by enemies will take elevated injury out of your staff for a brief time frame. Just a few champions that would find yourself utilizing this merchandise embrace Sejuani and Leona.

The second Mythic merchandise is suited to mages which can be “on the lookout for just a little extra survivability.” The merchandise grants injury discount that “lingers” for a number of seconds after you get hit. Whereas the safety holds, you additionally obtain skill haste. 

Riot thinks this merchandise shall be “significantly good” for longer-range mages who want a Mythic that helps them survive a dive. Xerath and Ziggs are two examples of champions that would use this merchandise. 

“Once we up to date League’s merchandise system, we wished to offer each champion strategic selections in each sport,” Lee said. “We nonetheless suppose that’s the correct objective for Mythics however our pondering has modified relating to Legendary gadgets.”

Riot thinks it’s “okay” for some champions to construct the identical Legendary in most video games if it’s the “excellent match.” However the devs additionally need gamers to have “lots” of choices, which is why they plan to enhance Legendaries for mages, assassins, and tanks.

Assassins, for instance, can stay up for a brand new Legendary merchandise that provides skill haste and “refunds a portion” of their ultimates cooldown with enemy takedowns, according to Lee.

Tanks, who’re reliant on mana, will obtain a brand new Legendary merchandise that grants bonus well being based mostly on complete mana and in addition burns a few of it to create a protect each time they immobilize an enemy. And mages will be capable to make use of a brand new Legendary merchandise that grants magic penetration in opposition to recently-shielded enemies. 


Riot has “continued to observe” the charges of use and energy ranges of runes throughout the sport and thinks there are some “good, focused adjustments” it may make to the system within the 2022 preseason.

“Most of all, we really feel the Inspiration tree’s identification has been fairly unclear,” Lee said. “We’d wish to broaden its keystone use circumstances [in the 2022 preseason].”

The devs are remodeling Glacial Increase to “double down” on its “fantasy” of slowing down enemies. They’re additionally making some changes to Deadly Tempo to “lean into its assault velocity fantasy” and provides it a extra “distinct use-case” within the Precision tree.

Goal Bounties

Champion bounties act as a strategy to “even out” the sport by rewarding gamers with further gold for killing enemy champions which have gained a lead, according to Riot. Whereas the devs don’t plan on making adjustments to this method, they suppose they can provide gamers “extra methods” to get again into the sport within the type of one thing known as Goal Bounties.

Goal Bounties will work like champion bounties, besides they’ll be cashed in when gamers take map aims like towers or the Baron. “They’re ramp up slowly when the enemy staff lead grows,” Lee said. “And the bounty is shared together with your complete staff, no matter who claimed it.”

Taking aims is mostly the easiest way to make a comeback if you’re behind, so Riot needs to make {that a} “clearer” and “extra rewarding” technique within the 2022 preseason.


Picture by way of Riot Video games

The unique objective of dragons in Rise of the Elements was to extend “game-to-game” variance by “creating a wide range of distinct and memorable environments for gamers to grasp,” according to Riot. Within the 2019 season, this included map terrain transformations, new and highly effective Dragon Souls, and a game-ending Elder dragon buff.

Whereas these adjustments “largely succeeded” in making the sport really feel extra distinctive, Riot nonetheless thinks there’s room to broaden upon the distinctive environments in Summoner’s Rift. “We actually like how every dragon creates distinctive terrain, grants energy buffs, and provides extra technique to the mid and late sport,” Lee said.

Within the 2022 preseason, Riot is including two extra dragons to the sport. The Hextech dragon grants extra skill haste and assault velocity. When gamers declare the soul, they’ll obtain a “chain gradual,” much like Statikk Shiv’s passive. When this dragon takes over Summoner’s Rift, it creates “hextech gates” that may transport gamers to “set places” throughout the map.

The Chemtech dragon grants extra injury when gamers’ well being bars are low. The soul offers gamers with a “second probability” at life. After they die, they’ll enter a “zombie state,” the place they will forged skills and proceed combating for a brief time frame. When this dragon takes over the Rift, it creates “camouflage zones” in “fastened places.”

“These dragons might sound extra impactful than the present ones,” Lee said. “And nicely, they’re. Our objective is so as to add extra distinctive encounters and significant methods to the mid and late-game.”


Riot is including a brand new system known as Challenges to the sport within the 2022 preseason. By the system, gamers shall be rewarded for all of the “difficult, distinctive, and enjoyable targets they obtain by their video games,” according to Riot.

Challenges rank up over time, showcasing gamers’ rising “mastery” and “legacy” throughout a number of programs, modes, and gameplay. “We need to spotlight not simply your rank and champion mastery but additionally your inventiveness, breadth of playstyles, assortment, and every thing else in between,” Lee said.

With this method, gamers will be capable to monitor their normal mastery and funding within the sport, visualize and examine a wide range of accomplishments, and have various kinds of targets to progress and attempt in direction of.

The total system will launch “early subsequent 12 months.”

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