There are some motion pictures on the market that I think about to be “half-horrors.” Movies that aren’t essentially surprising, however fully able to providing you with the creeps. Creepy button-up doll eyes or the uncanny valley Claymation set in Halloween are a number of the issues that come to thoughts. Tandem: A Tale of Two Shadows suits there completely, with the sport’s terrifically gothic setting, a creepy doll with a hunchback and a protagonist with an extremely uncanny look. Whereas the setting of the world is undeniably gripping, this brief four-hour puzzle sport by no means fully cashes in on its promising gothic vibe. Maybe it’s because the narrative is a little bit shallow, save for a bombastic twist ending, or that the characters of the sport by no means really make any sense.
However at its coronary heart, Tandem: A Story of Two Shadows isn’t a story-based sport, regardless of how a lot nonsensical lore the sport desires to include. Tandem is a puzzle sport that strives to behave as a singular wedge within the style, to offer a distinct perspective into puzzle design that’s so standard in gaming. In that sense, does Tandem efficiently meet its targets? The reality is, sure, in a way. The presentation of the world’s gothic paradise is represented fairly nicely by puzzles. However, as intelligent because the design could be at instances, the puzzles are by no means that taxing.
A case of a number of views
The puzzles in Tandem: A Story of Two Shadows work underneath two views. You play as Emma from a top-down perspective as she wanders by creepy forests or deserted buildings. However, she’s not in a position to progress by the Tim Burton-esque world of Tandem alone, fitted with locked gates, evil mechanical spiders, and suspiciously positioned buttons. That’s the place Fenton is available in, an animated teddy bear who can manipulate the shadows and attain areas Emma can’t. Taking part in as Fenton additionally provides a platformer aspect to the sport, because the side-scroller perspective comes full with some obstacles to leap over.
The presentation of this perspective-swapping mechanic is nicely accomplished and seamless for probably the most half, however there are situations the place the sport might bug out or act too delicate. It feels straightforward to change between Emma and Fenton, solely requiring the press of a button, however the sport’s lack of readability can frustrate at instances. Emma wants to govern the sunshine to offer Fenton with floor to face on. As Fenton is surrounded by shadows, he can stand on these shadows to progress. However, if he’s standing in the midst of a shadow, he freezes and is unable to maneuver. There’s a slight lack of polish right here, as there are occasions the place it looks like Fenton is simply being an enormous child. He has a tiny foot within the shadow, and he can’t transfer? I skilled a second the place it didn’t even seem to be Fenton was trapped in any respect.
There are different elements of the sport that make the puzzles really feel extra tedious. Stealth mechanics are snuck into Tandem, as Emma should traverse her manner round a wide range of enemies. One world options killer mechanical spiders, whereas one other options some form of squid that lives in pipes full of oil. There are occasions when Emma must sneak previous these enemies, and these are by far the worst elements of Tandem‘s puzzles. The sport is attention-grabbing when it makes use of its double perspective, not once you play as Emma and should discover a well beyond a spider. You may cheese these sections fairly simply, as nicely, and I’m fairly positive I made it previous a wide range of stealth sections in methods not supposed.
Part of me needs the puzzles had a bit extra complexity to them. The puzzles by no means really feel too easy, however the sport doesn’t problem you as a lot because it might. The problem of the sport isn’t essentially an issue, however there isn’t a specific portion of the sport that basically will get you pondering too arduous. Whether or not or not that’s a very good or dangerous factor relies upon solely in your choice.
The grim world of Tandem
At the very least the presentation of Tandem’s world is well-executed, and the power to combine within the lighting throughout the sport’s puzzles is sort of intelligent. As acknowledged, these are simply probably the most attention-grabbing elements of the sport. When it’s a must to manipulate the sunshine, utilizing carts or mirrors, is when the sport shines, as it’s a must to accurately arrange its double perspective. This side of the sport can simply break into monotony, however the sport isn’t that lengthy anyway, so it by no means overstays its welcome.
And whereas I truthfully hate the look of Emma, whose uncanny look veers into wanting nearly low-cost, the opposite elements of Tandem‘s darkish universe are largely nicely accomplished. Defunct Merry-go-rounds are lined up towards the partitions, alongside gardens and dingy brick buildings. It’s an surroundings befitting of Tim Burton design, with tons of cool set items. The sport’s narrative is way much less participating, and whereas it does take an attention-grabbing flip, it’s a boring and monotonous mess for almost all of the sport.
General, Tandem: A Story of Two Shadows is a strong puzzle title primarily based on a well-executed premise. The sport by no means overstays its welcome, with about 4 hours of playtime. The underside line right here is it’s an affordable sport with an attention-grabbing premise that’s executed nicely sufficient. However is Tandem the sport that provides a really distinctive perspective to the puzzle sport style, like It Takes Two for instance? Sadly, my reply can be no. Tandem is a strong sport, but it surely isn’t a puzzle revolution. It’s what it’s: a easy, strong, inexpensive good time.
https://www.pcinvasion.com/tandem-a-tale-of-two-shadows-review/ | A Story of Two Shadows overview — A enjoyable perspective